Roll ability scores the classic way: 4d6, drop the lowest die, six times — the standard 5e method.
| Input | Result |
|---|---|
| 1 set | six scores, e.g. 14, 12, 12, 10, 9, 7 |
| 3 sets | compare party options |
| 6 sets | the maximum per roll |
It's the standard '4d6 drop lowest' method from the D&D 5e Player's Handbook — it biases scores upward (average about 12.2) versus a flat 3d6 (average 10.5).
Each is one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) from 3 to 18. Assign them to abilities in any order your table allows.
Yes — each die is an independent uniform 1–6 roll using your browser's random source.