Roll a three-trait personality, one positive, one neutral and one negative trait combined. For characters, NPCs and games.
| Input | Result |
|---|---|
| 1 personality | e.g. 'brave but dreamy, and impatient' |
| 5 personalities | a party of NPCs |
| 3 personalities | player-character options |
Real characters aren't all good or all bad, a hero who is brave AND patient AND generous is boring. One flaw per roll makes instantly playable characters.
No, they're plain everyday trait words (honest, cautious, impatient), the same vocabulary a character sheet or a novel uses. No clinical labels.
Tabletop NPCs, writing characters, 'which combination are you' party games, and persona exercises in design workshops.